
Service.FS core\file_sys\archive_sdmc.cpp:FileSys::ArchiveFactory_SDMC::ArchiveFactory_SDMC:21: Directory C:\Users\sabha\Documents\All the things\citra/user/sdmc/ set as SDMC. Frontend citra_qt\main.cpp:GMainWindow::BootGame:317: Citra starting. Loader core\loader\ncch.cpp:Loader::AppLoader_NCCH::LoadExeFS:266: Name: app Loader core\loader\ncch.cpp:Loader::AppLoader_NCCH::LoadExeFS:242: Only loading the first (bootable) NCCH within the NCSD file! Loader core\loader\loader.cpp:Loader::GetLoader:143: Loading file C:/Users/sabha/Downloads/Rhythm Heaven Megamix (US)/Rhythm Heaven Megamix (US).3ds as NCSD. The story appears to be finished, however, Tibby sends a letter to the player saying there's trouble in Heaven World, asking for their help.RAW Paste Data Common.Filesystem common\file_util.cpp:FileUtil::CreateFullPath:207: path exists C:\Users\sabha\Documents\All the things\citra/user/config/qt-config.ini Unlike in Citrus Land, there is no dialogue with Shep between games.Īfter clearing them, the six towers focus their power into Lush Tower to create a rainbow, which allows Tibby to return to Heaven World. In Citrus Tower, the player and Tibby need to clear fives Rhythm Games, namely The Clappy Trio 2, Shoot-'em-up 2, Micro-Row 2, Second Contact and Citrus Remix, to restore it's flow. Tibby and the player are allowed to tackle the six towers in any order they wish.

Barbershop Tower, guarded by Hairold's tribe.Machine Tower, guarded by Dieter's tribe.

Honeybee Tower, guarded by Boondog's tribe.Trey informs him that they need a rainbow of power for that, after which the six towers appear: After Tibby and the player clear Lush Tower, Tibby tries to use it’s power to return to Heaven World, but it is not enough.
